Case study2025BoliviaArt & Culture

I designed a
platform that
doesn't betray
its artists.

When the most vulnerable actor in a transaction is also the one who creates the value, design has to take a side. QURI was that exercise.

Product DesignerHCDMarketplace0→1
01 - Context

Bolivia had no place
of its own to sell art.

Available platforms were international - designed for markets with payment infrastructure, logistics, and price expectations radically different from those of a Bolivian artist. Selling on them meant accepting opaque commissions, payment methods without local options, and a cultural interface designed for a different buyer.

QURI started from a different premise: build for the Bolivian context from the beginning, without adapting a foreign model.

  • No owned channel
    Dependence on generic social networks with no space that presented their work with the seriousness of a professional portfolio.
  • Foreign platforms
    Currency, shipping costs, and payment logic that didn't account for the Bolivian context - friction before even publishing a piece.
  • No commission control
    Artists didn't know how commissions were calculated and couldn't anticipate their real income before closing a sale.
  • Cultural mismatch
    The typical buyer's price expectations on those platforms were incompatible with the Bolivian artist's economy.
02 - Research

Before designing any
screen, I went to the studios.

Not with a structured interview guide, but with a disposition to observe. Open conversations with two artists, visits to their workspaces, and direct observation of a group of four more creators.

This light ethnographic approach wasn't meant to be statistically representative. Its value was in exposing the team to the economic reality of the artist before a single screen was designed.

Method: conversational · field-based · 6 artists observed · no closed questionnaire
Visibility

Without their own channel, their work was invisible beyond word of mouth and generic social media.

Local options

Available platforms were foreign, with support logics that didn't account for the Bolivian context.

Control

They had no clarity or real negotiating power over commissions or sales conditions.

Local economy

Shipping costs, currency, and price expectations from other platforms created friction before even publishing.

"I have nowhere to show what I do without it looking like any other post."

- artist · studio visit
03 - Constraint → design

An ethical constraint
as a design criterion.

QURI's business model started from a clear premise: protect the income of creators in a vulnerable position. Translating that premise into interface decisions was the core of the work.

01
Payment structure
Constraint: the artist should never be exposed to commissions they couldn't understand or anticipate.

I designed a structure where the artist always sees how the platform's commissions translate directly into greater exposure and distribution of their work - not as an abstract cost, but as a visible and reasoned exchange. Net income was calculable before publishing.

Business modelTransparency
02
Commission visibility
Constraint: distrust toward platforms that hide the real cost was one of the direct findings from the studio visits.

Fixed commissions were public and visible before publishing any work. Percentage commissions - tied to the sale type or auction - were shown at the moment of configuring the listing, always respecting the minimum margin proposed by the artist. If there was renegotiation over the value of a piece, the process was explicit.

TrustFair pricing
03
Profile as trust portfolio
Constraint: without their own channel, artists depended on credibility built outside the platform.

The artist's profile functioned as a self-sufficient portfolio: identity verification, sales history, process documents, and a gallery the artist could complete their own way - their process, their environment, their tools. Not a generic template: a space the artist could shape to tell their story.

IdentityVerificationPortfolio
04 - Architecture & information

Two journeys.
One same guarantee.

The architecture was built from scratch prioritizing two journeys: the artist publishing their work and the buyer discovering and acquiring a piece. Both had to end without surprises.

Artist flow
01
Registration & identity
Account creation and identity verification. Validation to establish trust from the start.
02
Profile building
Gallery, creative process, work environment, tools. The artist chooses what to show and how.
03
Publishing a work
Title, description, images, base price. Fixed commissions visible before publishing.
04
Sale type
Fixed price, auction, or negotiable price. Variable commissions visible when configuring.
05
Work in catalog
The work is visible with the artist's profile, history, and context. Not just a product: an authorship.
06
Sale & payment
Payment processed with itemized commission. Sales history accessible and transparent.
Buyer flow
01
Discovery
Catalog browsable by technique, artist, price, or category. Browsing designed for the local context.
02
Work detail
Price, dimensions, technique, shipping conditions. No surprises on the detail page.
03
Artist profile
Visible verification, sales history, process, and gallery. The buyer knows who they're dealing with.
04
Purchase decision
Shipping conditions and payment methods adapted to the Bolivian market. No external systems.
05
Checkout
Payment confirmation with clear summary. No fine print on commissions or hidden costs.
06
Post-sale
Shipping tracking and direct contact with the artist. The relationship doesn't end with payment.
05 - Hi-fi prototypes

The screens.

Pending: export screenshots from Figma

The Figma file contains hi-fi prototypes. The spaces below will be replaced with the exported screenshots.

01 - Artist profile
Replace with screenshotGallery · verification · history
02 - Publish a work
Replace with screenshotForm · sale type
03 - Commission breakdown
Replace with screenshotTransparency · calculation · margin
04 - Main catalog
Replace with screenshotExploration · filters · grid
05 - Work detail
Replace with screenshotPrice · technique · conditions
06 - Checkout
Replace with screenshotPayment · local methods · summary
06 - Status & learnings

What remained.
What I learned.

Current status

The project remains in hi-fi prototype phase in Figma. It was paused before moving to development due to lack of investment, not lack of design clarity.

The information architecture, user flows, and main screens are complete. What's missing is validation with more artists and the first production iteration.

Available artifacts
→ Hi-fi prototype in Figma
→ Field notes from studio visits (pending attachment)
Learnings
Designing from an ethical constraint works differently

When the constraint is ethical - not just business - there are interface decisions that can't be justified with conversion metrics. That's not a cost: it's what makes a product honest with the people who use it.

Field work is enough if used well

Six artists observed directly were sufficient to identify patterns that no foreign benchmark would have revealed. The number isn't what validates the research.

What I'd validate first if there was investment

The artwork publishing flow with at least three real artists, before investing in the buyer catalog. The artist is the most critical actor in the system.